local L0_1, L1_1
L0_1 = {}
L0_1.Volume = 0
L0_1.Edge = 1
L0_1.Shell = 2
ParticleShapeType = L0_1
L0_1 = {}
L0_1.Normal = 0
L0_1.Character = 1
BillboardOffsetType = L0_1
L0_1 = {}
L0_1.Normal = 0
L0_1.Big = 1
L0_1.Grand = 2
L0_1.Small = 3
CombatBillboardSize = L0_1
L0_1 = {}
L0_1.Ability = 0
L0_1.AI = 1
L0_1.AvatarAI = 2
L0_1.AvatarAINoCombat = 3
L0_1.Combat = 4
L0_1.GadgetCombat = 5
L0_1.BulletCombat = 6
L0_1.GadgetCollidedCombat = 7
L0_1.ScenePropCombat = 8
L0_1.SceneGrassWaterCombat = 9
L0_1.CharacterCombat = 10
L0_1.AvatarCombat = 11
L0_1.MonsterCombat = 12
L0_1.HasEquip = 13
L0_1.HasAvatarEquip = 14
L0_1.HasMonsterEquip = 15
L0_1.Level = 16
L0_1.Paimon = 17
L0_1.SceneProp = 18
L0_1.Team = 19
L0_1.HasEmotion = 20
L0_1.HasBillboard = 21
L0_1.HasCollision = 22
L0_1.HasEmojiBubble = 23
L0_1.HasFaceAnimation = 24
L0_1.HasMove = 25
L0_1.HasBulletMove = 26
L0_1.HasHumanoidMove = 27
L0_1.HasNonHumanoidMove = 28
L0_1.HasAnimatorMove = 29
L0_1.HasNPCMove = 30
L0_1.HasSimpleMove = 31
L0_1.HasRigidBodyMove = 32
ComponentTag = L0_1
